Marvin Hawkins

Phone: 773-865-5832 | Email:


Gameplay programmer with extensive independent game development experience




Northeastern Illinois University – Chicago       Master of Science in Computer Science

Aug 2013 - Present

Illinois Institute of Art - Chicago         Bachelor of Fine Arts in Game art and Design    

Jun 2004 - Sep 2009


Work Experience:


Jan 2014 – Present         Conversant Media Inc     Campaign Operations Manager                    

  • Coordinate with account management, client integration, digital production to launch marketing campaigns

  • Organize training documents and maintain team Wiki

  • Use knowledge of SQL, database management, and Javascript to     troubleshoot campaign issues


Aug 2009 – Jun 2013        Wirtz Beverage Group    Digital Activation Manager                    

  • Responsible  for defining user experience and wireframes for E commerce website

  • Created  online marketing strategy that implements business needs of industry  leading B2B company    

  • Lead  social technology team to execute corporate online marketing goals

  • Managed the Wirtz Beverage voice for social media and blog communities


Mar 2006 - Aug 2009        Express Clothing Store    Brand Sales Lead (Supervisor)


  • Consistently led and motivated  associates toward daily and weekly sales goals.         

  • Interacted with District, Store, and  Co-Managers to discuss business, associate, and customer needs


Relevant Projects


Jan 2015            Global Game Jam     Role: Game Programmer

  • Used C# to program movement, animation and gameplay systems for the 2015 Global Game Jam

  • Worked on a team of 4 to complete game in under 48 hours


Jun 2014- Aug 2014           Clone Collapse    Role: Game Programmer/ Producer

  • Programed gameplay elements in Javascript/HTML5 Game engine

  • Used Agile software development techniques to manage project

  • Used Github to coordinate team of 4 programming student


Dec 2012 - Aug  2013         Skyhawks               Role: Programmer/Designer

  • Programmed     game mechanics in Unity, using Javascript    

  • Designed gameplay mechanics, designed level on paper

  • Link to game:  Play


Sep 2011-Dec 2012          Steam Golf        Role: Level Designer              

  • Used tools such as Skype, Google Docs, and Tortoise SVN to work with a remote team    

  • Designed levels for iOS version of the game     

  • Available now in the App Store: Here


Jan - Mar 2009          This End Up        Role: Lead Designer/ Game Programmer    

  • Led  weekly team meetings and held team members personally accountable     for their progress

  • Implemented game design elements in C based language in 3D Gamestudio Engine

  • Designed levels on paper and gray boxed levels in Google SketchUp Link     to Video


Sep 2008 - Dec 2008        Bob The Blob        Role: Game Programmer

  • Coded gameplay elements in Torque 3d game engine

  • Designed all game elements, and led a team of 3 student developers